There’s also a selection of ‘unique’ infected characters that pose different challenges. The fact that Dead Island’s zombies are more like Romero's (slow and stumbling) than Boyle's (fast and running) makes this all the more surprising, and it’s nigh on impossible to completely clear an area attacks often come from over the walls of dead ends, or via closed up doorways. While a mini-map shows you the route to your objective and the whereabouts of your team mates, zombies don’t always show up, so you’re always on the look-out. Some zombies come in twos and threes and are routinely dispatched, but a sudden bunch quickly causes panic, and your health bar doesn’t last long if you're surrounded. Moving into the town with our tooled-up four player co-op group, it quickly became clear that players really do need to work as a team to be effective. Pipes, pool cues, spades, bats, tyre irons, knives, maces, swords, planks, axes and machetes are just a few of them, and the wide open levels are strewn with items to quickly pick up and use to cave in a zombie's head. It’s clear that you’ll also need to rely on melee weapons, of which there is a humongous array. Dead Island Xbox 360 PreviewThe developer’s promise that the game focuses on melee combat isn’t empty either while there are ranged weapons that are similarly upgradeable and degradable, ammo is scarce and runs out very quickly.
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